[wpn_sig550]:weapon_probability,default_weapon_params,wpn_sig550_sounds GroupControlSection = spawn_group $spawn = "weapons\sig550" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton parent_section = wpn_sig550 class = WP_AK74 description = str_wpn_sig550_descr ef_main_weapon_type = 2 ef_weapon_type = 6 kind = w_rifle repair_type = weapon weapon_class = assault_rifle tier = 3 ;------------------------------------------------------------------------------- inv_name = str_wpn_sig550 inv_name_short = str_wpn_sig550 inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 10 inv_grid_y = 24 upgr_icon_x = 598 upgr_icon_y = 476 upgr_icon_width = 296 upgr_icon_height = 81 kill_msg_x = 80 kill_msg_y = 59 kill_msg_width = 87 kill_msg_height = 24 ;------------------------------------------------------------------------------- cost = 8000 inv_weight = 4.1 hud = wpn_sig550_hud visual = dynamics\weapons\wpn_sig550\wpn_sig550.ogf upgrades = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550 installed_upgrades = upgrade_scheme = upgrade_scheme_sig550 ph_mass = 4 ;------------------------------------------------------------------------------- ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap startup_ammo = 90 ammo_current = 120 ammo_elapsed = 20 ; obsolete ammo_limit = 140 ammo_mag_size = 20 ; clip (magazine) size fire_modes = 1, 3, -1 grenade_class = ammo_m209 grenade_vel = 76 launch_speed = 76 hand_dependence = 1 single_handed = 0 ;-TTX--------------------------------------------------------------------------- hit_power = 0.36, 0.36, 0.36, 0.36 hit_impulse = 100 hit_type = fire_wound fire_distance = 4900 bullet_speed = 980 ; начальная скорость пули rpm = 700 rpm_empty_click = 200 use_aim_bullet = true ; Поддерживается ли первая суппер пуля time_to_aim = 3.0 misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.003 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.045 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0005 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.0006 ;-DOF--------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 2 ;-дисперсия----------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.23 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.5f crosshair_inertion = 7.25 ;отдача cam_return = 0 cam_relax_speed = 5 ; скорость возврата в исходное положение cam_relax_speed_ai = 360 ; скорость возврата в исходное положение для AI cam_dispersion = 0.5 ; увеличения угла (в градусах) при первом выстреле cam_dispersion_inc = 0.25 ; увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ; frac * angle + rand(-1,1)*(1-frac) * angle cam_max_angle = 50.0 ; максимальный угол отдачи cam_max_angle_horz = 50.0 ; (degree) maximum shot horizontal degree cam_step_angle_horz = 1.5 ; (degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 0.5 PDM_disp_vel_factor = 2.0 PDM_disp_accel_factor = 2.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_relax_speed_ai = 360 zoom_cam_dispersion = 0.4 zoom_cam_dispersion_inc = 0.2 zoom_cam_dispersion_frac = 0.7 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.3 fire_dispersion_condition_factor = 7 ;увеличение дисперсии в процентах при максимальном износе ;- for AI ---------------------------------------------------------------------- min_radius = 30 max_radius = 50 holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov ;------------------------------------------------------------------------------ slot = 2 ; // secondary animation_slot = 2 ; type of the animation that will be used ;normal = 0, 1, 0 ;direction = 0, 0, 1 position = -0.026, -0.097, 0.0 orientation = 0, 0, 0 fire_point = 0.000000,0.137000,0.649000 fire_point2 = 0.0, 0.097, 0.722 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = -0.020000,0.167000,0.082000 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\556x45 ;--STRAP PARAMETERS----------------------------------------------------------------- ;на плечо (подмышка) strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -15,-9,110 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 light_disabled = false light_color = 0.6,0.5,0.3 light_range = 5 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ;-addons------------------------------------------------------------------------ scopes_sect = scope_susat_sig_computerized scopes = acog scope_status = 2 silencer_status = 2 grenade_launcher_status = 2 zoom_enabled = true ; (on,off)zoom mode (right mouse button) zoom_rotate_time = 0.25 scope_zoom_factor = 0 ; fov for zoom mode grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_x = 146 ; offset in inventory icon grenade_launcher_y = 32 silencer_name = wpn_addon_silencer silencer_x = 260 ; offset in inventory icon silencer_y = 15 silencer_fire_distance = 870 silencer_bullet_speed = 290 silencer_smoke_particles = weapons\generic_shoot_00 silencer_light_color = 0.6,0.5,0.3 silencer_light_range = 0.01 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_light_time = 0.2 [wpn_sig550_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_sig550\wpn_sig550_hud hands_position = -0.044,-0.15,0.14 hands_orientation = 2,2,0 hands_position_16x9 = -0.044,-0.15,0.14 hands_orientation_16x9 = 2,2,0 item_position = 0,0,0 item_orientation = 0,0,0 shell_point = 0,0,0 shell_dir = 0.0, 1.0, 0.0 shell_bone = gilza fire_point = 0,0,0 fire_bone = muzzle fire_point2 = 0,0,0 fire_bone2 = muzzle_gl anm_show = sg550_draw anm_hide = sg550_holster anm_idle = sg550_idle anm_idle_sprint = sg550_sprint anm_idle_moving = sg550_move anm_idle_moving_crouch = sg550_crouch anm_shots = sg550_shoot, shoot anm_reload = sg550_reload, reload anm_reload_empty = sg550_reload_empty, reload_empty anm_idle_aim = sg550_aim anm_bore = sg550_aim anm_switch = sg550_switch_off anm_switch_g = sg550_switch_on anm_hide_w_gl = sg550_holster_w_gl anm_show_w_gl = sg550_draw_w_gl anm_idle_w_gl = sg550_idle_w_gl anm_shots_w_gl = sg550_shoot_w_gl, shoot anm_reload_w_gl = sg550_reload_w_gl, reload anm_reload_empty_w_gl = sg550_reload_empty_w_gl, reload_empty anm_idle_moving_crouch_w_gl = sg550_crouch_w_gl anm_idle_w_gl_aim = sg550_aim_w_gl anm_idle_sprint_w_gl = sg550_sprint_w_gl anm_idle_moving_w_gl = sg550_move_w_gl anm_bore_w_gl = sg550_aim_w_gl anm_show_g = sg550_draw_g anm_hide_g = sg550_holster_g anm_idle_g = sg550_idle_g anm_reload_g = sg550_reload_g, reload_g anm_idle_g_aim = sg550_aim_g anm_shots_g = sg550_shoot_g, shoot_g anm_idle_sprint_g = sg550_sprint_g anm_idle_moving_g = sg550_move_g anm_idle_moving_crouch_g = sg550_crouch_g anm_bore_g = sg550_aim_g aim_hud_offset_pos = -0.112500,0.036000,-0.100000 aim_hud_offset_rot = 0.019000,0.035700,0.000000 aim_hud_offset_pos_16x9 = -0.112500,0.036000,-0.100000 aim_hud_offset_rot_16x9 = 0.019000,0.035700,0.000000 gl_hud_offset_pos = -0.112,-0.13,0.1 gl_hud_offset_rot = -0.145,0.0344,0.0 gl_hud_offset_pos_16x9 = -0.112,-0.13,0.1 gl_hud_offset_rot_16x9 = -0.145,0.0344,0.0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 lowered_hud_offset_pos = 0.145, 0.0, -0.06 lowered_hud_offset_pos_16x9 = 0.145, 0.0, -0.06 lowered_hud_offset_rot = -0.05, -0.55, 0.4 lowered_hud_offset_rot_16x9 = -0.05, -0.55, 0.4 [scope_susat_sig_computerized] scope_name = acog_green scope_x = 78 ; offset in inventory icon scope_y = 2 [wpn_sig550_acog]:wpn_sig550 1icon_layer = acog 1icon_layer_x = 78 1icon_layer_y = 2 inv_weight = 4.5 hud = wpn_sig550_acog_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_owa_crosshair_acog scope_zoom_factor = 40 zoom_rotate_time = 0.25 use_alt_aim_hud = true [wpn_sig550_acog_hud]:wpn_sig550_hud aim_hud_offset_pos = -0.092, 0.015, -0.25 aim_hud_offset_pos_16x9 = -0.092, 0.015, -0.25 aim_hud_offset_rot = 0.003, 0.0003, 0 aim_hud_offset_rot_16x9 = 0.003, 0.0003, 0 ;----------------------------------------------------------------------------- ; Уникальные ;----------------------------------------------------------------------------- [wpn_sig550_luckygun]:wpn_sig550, wpn_sig550_luckygun_sounds $spawn = "weapons\wpn_sig550_luckygun" description = str_wpn_sig550_strelok_descr inv_name = str_wpn_sig550_strelok parent_section = wpn_sig550_luckygun scopes_sect = scope_susat_sig_lucky_computerized scopes = acog cost = 10000 inv_weight = 4.5 ammo_current = 60 ammo_elapsed = 30 ; obsolete ammo_limit = 70 ammo_mag_size = 30 ; clip (magazine) size fire_dispersion_base = 0.15 ; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) cam_dispersion = 0.4 ; увеличения угла (в градусах) при первом выстреле cam_dispersion_inc = 0.15 ; увеличениe cam_dispersion с каждым выстрелом zoom_cam_dispersion = 0.3 zoom_cam_dispersion_inc = 0.1 condition_shot_dec = 0.0001 ; увеличение изношености при одиночном выстреле condition_queue_shot_dec = 0.001 ; увеличение изношености при выстреле очередью inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 34 inv_grid_y = 30 upgr_icon_x = 598 upgr_icon_y = 476 upgr_icon_width = 296 upgr_icon_height = 81 [scope_susat_sig_lucky_computerized] scope_name = acog_green scope_x = 78 ; offset in inventory icon scope_y = 2 [wpn_sig550_luckygun_acog]:wpn_sig550_luckygun 1icon_layer = acog 1icon_layer_x = 78 1icon_layer_y = 2 inv_weight = 4.5 hud = wpn_sig550_luckygun_acog_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_owa_crosshair_acog scope_zoom_factor = 40 zoom_rotate_time = 0.25 use_alt_aim_hud = true [wpn_sig550_luckygun_acog_hud]:wpn_sig550_hud